Executive Summary
Poland's mobile game market continues to exhibit robust growth in 2023, establishing itself as one of the most dynamic sectors in Central and Eastern Europe. This comprehensive analysis examines the current state of the market, identifies key trends, analyzes consumer behavior, and provides projections for the future.
Based on our research and industry data, the Polish mobile game market is expected to reach a value of approximately 2.7 billion PLN (620 million USD) by the end of 2023, representing a 14% year-over-year growth. This growth is driven by several factors, including increased smartphone penetration, the proliferation of 5G networks, the emergence of innovative gameplay mechanics, and the growing popularity of mobile esports.
Key Findings at a Glance
- Market value projection for 2023: 2.7 billion PLN (620 million USD)
- Year-over-year growth: 14%
- Mobile gamers in Poland: 17.8 million (approx. 46% of the population)
- Average revenue per paying user (ARPPU): 255 PLN (58 USD) annually
- Conversion rate (free-to-paying users): 5.8%
- Most popular genres: Casual, Puzzle, Strategy
- Fastest growing genres: Battle Royale, MOBA, Idle RPG
Market Size and Demographics
User Base
As of 2023, Poland has approximately 17.8 million mobile gamers, representing about 46% of the total population. This figure has grown by 1.2 million compared to 2022, primarily due to the increasing adoption of smartphones among older demographics and the introduction of games that appeal to broader audiences.

The demographic breakdown of mobile gamers in Poland shows some interesting patterns:
- Gender distribution: 52% male, 48% female (a more balanced ratio compared to PC gaming)
- Age distribution:
- 13-17 years: 16%
- 18-24 years: 23%
- 25-34 years: 27%
- 35-44 years: 19%
- 45-54 years: 10%
- 55+ years: 5%
Notably, the 25-34 age group represents the largest segment of mobile gamers, likely due to their combination of technological literacy, disposable income, and gaming habits formed during the mobile gaming boom of the 2010s.
Revenue and Monetization
The Polish mobile gaming market is projected to generate 2.7 billion PLN (620 million USD) in 2023, with several key revenue streams:
- In-app purchases (IAP): 68% of total revenue
- In-game advertising: 27% of total revenue
- Paid downloads: 3% of total revenue
- Subscriptions: 2% of total revenue
The continued dominance of free-to-play models with in-app purchases reflects global trends, though Poland shows a slightly higher percentage of revenue from advertising compared to Western European markets.
"The Polish mobile gamer exhibits a unique profile: more willing to engage with ads as a form of monetization, but increasingly selective about the quality of in-app purchases they commit to." - Dr. Marek Wiśniewski, Digital Economy Analyst
The average revenue per paying user (ARPPU) stands at 255 PLN (58 USD) annually, with a conversion rate of 5.8% from free to paying users. Both metrics have shown modest growth compared to 2022 (ARPPU up 7%, conversion rate up 0.3 percentage points).
Platform and Device Landscape
Operating Systems
Android maintains its dominant position in the Polish mobile ecosystem, accounting for 84% of mobile gaming devices, while iOS represents 15.5%, with other operating systems making up the remaining 0.5%. This Android-heavy distribution differs significantly from Western European and North American markets, where iOS typically commands a larger share.
This distribution has important implications for developers targeting the Polish market, as it suggests prioritizing Android development and optimization may yield better results than in other markets.
Device Preferences
A survey of Polish mobile gamers revealed the following insights about device preferences:
- 72% primarily play on smartphones
- 23% primarily play on tablets
- 5% regularly switch between devices
The relatively high percentage of tablet gamers (compared to global averages) suggests that games optimized for larger screens may find particular success in the Polish market.

The most popular smartphone brands among Polish mobile gamers are:
- Samsung (31%)
- Xiaomi (24%)
- Huawei (18%)
- Apple (15%)
- Others (12%)
The high prevalence of mid-range Android devices suggests that developers should ensure their games perform well on hardware with moderate specifications, rather than optimizing exclusively for flagship devices.
Genre Popularity and Trends
Most Popular Genres
Based on both download numbers and revenue generation, the most popular mobile game genres in Poland for 2023 are:
Top Genres by Downloads
- Casual (26%)
- Puzzle (19%)
- Arcade (12%)
- Hyper-casual (11%)
- Strategy (8%)
Top Genres by Revenue
- Strategy (24%)
- RPG (19%)
- Puzzle (17%)
- Casino/Card (13%)
- Simulation (9%)
The disparity between download popularity and revenue generation highlights the varying monetization potential across genres. While casual and hyper-casual games attract large user bases, strategy and RPG titles demonstrate superior revenue generation per user.
Emerging Trends
Several genre trends are emerging in the Polish mobile gaming market:
- Hybrid Casual: Games that combine casual mechanics with mid-core progression systems are gaining traction, appealing to players seeking more depth without high skill requirements
- Idle RPGs: These low-intensity role-playing games with automated progression systems have seen 35% growth in 2023
- Location-based AR: Following the global success of Pokémon GO, locally developed AR titles are finding niche audiences in Poland
- Mobile MOBAs: Games like Mobile Legends and League of Legends: Wild Rift are experiencing rapid growth, particularly among younger players
A notable trend is the increasing preference for games that allow short, meaningful play sessions. The average play session among Polish mobile gamers is 23 minutes, typically divided into 2-3 sessions per day.
Local Development Scene
Publisher and Developer Landscape
Poland's mobile game development ecosystem continues to evolve, with approximately 120 studios actively developing mobile titles. These range from large, publicly-traded companies to small indie teams.
Key players in the Polish mobile development scene include:
- Ten Square Games: Specializing in hobby-themed games like fishing and hunting simulations
- Huuuge Games: Focused on social casino games with strong multiplayer components
- BoomBit: A leader in the hyper-casual and casual game segments
- Vivid Games: Known for high-production-value sports and action titles
- T-Bull: Specializing in racing games and simulators
Polish developers generated approximately 1.9 billion PLN (435 million USD) in revenue from mobile games in 2022, with projections indicating 12% growth in 2023. Notably, over 85% of this revenue comes from international markets, demonstrating the global reach of Polish mobile game companies.

Investment and M&A Activity
The Polish mobile gaming sector has seen increased investment activity in 2023:
- Total venture capital investment in Polish mobile game studios: 172 million PLN (39.5 million USD) in the first half of 2023
- Number of funding rounds: 8 (up from 5 in the same period of 2022)
- Notable acquisitions: BoomBit's acquisition of TapNice for 24 million PLN (5.5 million USD)
Foreign investors, particularly from the US, China, and Sweden, have shown increasing interest in Polish mobile game companies, attracted by their technical expertise, creative approach, and cost-effective development capabilities.
Consumer Behavior Insights
Playing Patterns
Our research into Polish mobile gaming habits reveals several interesting patterns:
- Daily active users (DAU) to monthly active users (MAU) ratio: 0.31 (indicating that 31% of monthly users play on any given day)
- Peak playing hours: 7-9 AM (commuting), 1-2 PM (lunch break), and 8-11 PM (evening leisure)
- Weekend vs. weekday usage: 27% higher time spent on weekends
- Seasonal trends: Winter months show 18% higher engagement than summer months
Polish mobile gamers show strong loyalty to games they enjoy, with 68% playing their favorite title for more than six months. This contrasts with global trends, where player churn tends to be higher.
Spending Behavior
Analysis of in-app purchase behavior among Polish gamers reveals:
- Average number of IAPs per paying user per month: 2.3
- Median IAP value: 19 PLN (4.35 USD)
- Gender difference in spending: Male players spend on average 22% more than female players
- Age correlation: The 25-34 age group accounts for 41% of total IAP revenue
"Polish mobile gamers are increasingly sophisticated consumers who research their purchases carefully. They're less likely to make impulse purchases but more likely to commit to regular spending in games they enjoy." - Agnieszka Kowalczyk, Consumer Insights Manager at GameTrack Poland
Interestingly, Polish players show a strong preference for value bundles and season passes over individual microtransactions, suggesting they favor planned, predictable spending over spontaneous purchases.
Market Challenges and Opportunities
Challenges
Several challenges face the Polish mobile gaming market in 2023:
- User acquisition costs: Rising global competition has increased the cost of acquiring users, putting pressure on smaller developers
- Privacy changes: Apple's App Tracking Transparency (ATT) framework and Google's impending privacy changes have complicated targeting and attribution
- Market saturation: With thousands of new games released monthly, standing out becomes increasingly difficult
- Talent shortage: Demand for experienced mobile developers exceeds supply, driving up development costs
Opportunities
Despite these challenges, several opportunities exist:
- Cross-platform development: Tools like Unity and Unreal Engine make it easier to develop for multiple platforms simultaneously
- Cloud gaming: The expansion of 5G networks in Poland creates opportunities for cloud-based mobile gaming services
- Alternative app stores: Beyond Google Play and App Store, alternative distribution channels are gaining traction
- Blockchain integration: NFT and play-to-earn mechanics are finding experimental applications in Polish mobile games
- Subscription models: Services like Google Play Pass and Apple Arcade offer new revenue opportunities for developers

Future Outlook and Projections
Looking ahead to 2024 and beyond, we project the following developments in the Polish mobile gaming market:
Short-term Projections (1-2 years)
- Market value will reach 3.2 billion PLN (730 million USD) by the end of 2024
- Mobile esports will see 40% year-over-year growth in both viewership and prize pools
- Cross-platform titles will gain significant market share as boundaries between mobile and other platforms blur
- Subscription services will grow to represent 5% of total market revenue (up from 2% currently)
Medium-term Projections (3-5 years)
- Cloud gaming will account for approximately 15% of mobile gaming revenue by 2027
- AR-based mobile games will achieve mainstream adoption with the introduction of AR-capable glasses
- Polish-developed mobile games will increase their global market share to approximately 3% (from the current 1.8%)
- The distinction between "mobile games" and "games playable on mobile devices" will become increasingly blurred
Conclusion
The Polish mobile gaming market in 2023 presents a picture of robust growth, evolving consumer preferences, and technological advancement. With 17.8 million mobile gamers generating 2.7 billion PLN in revenue, the sector represents a significant component of Poland's digital economy.
Polish developers continue to punch above their weight on the global stage, leveraging technical expertise and creative approaches to create successful titles across various genres. Meanwhile, Polish consumers are becoming increasingly sophisticated in their gaming preferences and spending habits.
While challenges such as rising user acquisition costs and privacy changes create headwinds, opportunities in emerging technologies, alternative monetization models, and cross-platform development suggest a bright future for mobile gaming in Poland.
For developers, publishers, and investors, the Polish mobile gaming market offers a dynamic environment with substantial growth potential. Understanding the unique characteristics of this market—from its Android dominance to its distinctive consumer behavior patterns—will be crucial for success in this evolving landscape.